Free guides
Things we learned
making a game
Written while building Hexwright in Godot 4. Practical, with code you can lift into your own project.
Many Things on Screen, No Lag
Ten tips for Godot 4 games with hundreds of enemies and bullets, all in plain GDScript: pooling, fake lights, spatial grids, atlases, MultiMesh and GPU motion. No C# or C++.
