Naio Games
A red-bearded mage throws a tidal wave of glowing water at a horde of red-eyed spiders, beetles and jellyfish-like spore floaters in a moonlit forest, three spell sigils burning above his hand.

Create your own spells and wipe out monsters by the thousands.

Wishlist on Steam

Coming soon to SteamPC, in development

Every run is one night. You start it with one sad little spell. You end it with something nobody planned, including us.

In-game screenshot: the tiny mage in a dark forest clearing fires a storm of glowing arrows in every direction while burning monsters close in.
In-game, day 3, 03:51 AM. Arrows everywhere. (Crop of a real screenshot.)

11:00 PM, night falls

Hold the night.

After dark the forest comes for you: spiders, beetles, glowing mushrooms, husks, more of them every night.

Then something huge crawls out of the ground to see what all the noise is about.

You don't aim. You move, you dodge, and your spell does the shooting.

Level up

You don't aim the magic. You write it.

Every level-up stops the fight and hands you a glyph: a piece of magic you snap into the spell you're already casting. Try it. Pick an element, a form and a twist.

Element
Form
Twist

Frost + Spear + Orbiting

Orbiting Frost Spears

A frozen crown. The spears circle you and throw themselves at anything that gets close, and whatever they hit slows to a crawl, which makes the next spear much easier.

Want to cast Orbiting Frost Spears? Wishlist on Steam

Every run deals different glyphs. Some combos are broken.

Key art: the mage on a mossy cliff hurls a huge fireball that rains burning meteors onto the horde below, fire and spell sigils glowing beside his hand.
Key art: what a few nights of upgrades feel like.

6:00 AM, dawn

Go home. Come back stronger.

Survive until first light and the shop opens. Cram rings, robes and boots into your bag, and fuse two of the same into something stronger.

Then carry what you earned home to your ruined floating island, rebuild it, and open the Glyph Book: a skill tree where the spell forms you've found keep getting stronger, run after run.

The more nights you survive, the stranger your spells get.

Straight out of the game

Unedited screenshots from the current build.

Behind the scenes

How we fight lag with hundreds of monsters on screen

Hexwright throws hundreds of monsters and bolts at the screen at once. We wrote down what we learned, with real numbers from our logs, as a free Godot 4 guide. Every technique in it is plain GDScript.

Read "Many Things on Screen, No Lag" →

Wishlist Hexwright

Become the mage the forest is afraid of.

Wishlist on Steam

A wishlist tells Steam to show the game to more people. It helps more than you'd think.